The legacy of Hollow Knight: Silksong is as much about its epic, years-long development as it is about the final game that captivated players in 2025. Fans are intimately familiar with the long road to release, a journey that inevitably left a treasure trove of unused concepts and ideas on the cutting room floor. While fans have known about some excised content—like the area originally known as the City of Song and the fully removed Red Coral Gorge zone—new discoveries continue to surface, offering rare glimpses into the game's creative process. The most recent find, a hidden submarine cutscene, has ignited the community with speculation that it might be directly connected to the recently announced Sea of Sorrow DLC, suggesting Team Cherry may be revisiting old ambitions.

A dedicated fan, operating under the username Old_Ambassador1702, recently shared a remarkable discovery on the Hollow Knight subreddit. Buried within the files of the Nintendo Switch version of Silksong, they found a complete but unused cutscene titled "Submersible_Travel.mp4". The footage depicts a distinct vessel navigating through shadowy underwater passages. The visual style and method of traversal shown are strikingly similar to the game's established fast-travel system using the Bell Beast, strongly indicating this was intended to be a functional, perhaps even crucial, mode of transportation within the game world.
The immediate implication was clear: at some point during Silksong's lengthy development, Team Cherry actively designed and animated a system for underwater exploration and travel. This discovery alone was a fascinating piece of development archaeology, but the plot thickened when the community dug deeper. By examining the file's metadata, fans uncovered a crucial detail: the cutscene was created way back in 2020, a full five years before Silksong's eventual launch.
This timeline creates a compelling narrative puzzle. The discovery's initial interpretation pointed toward the famously cut Red Coral Gorge. This water-themed area, known to have been completely removed from the final game, would have been the perfect home for such a submarine mechanic. The 2020 creation date aligns perfectly with the period when such core area concepts were being finalized or, in this case, scrapped. The submarine could very well be a ghost of Silksong's past, a relic of a grander, more aquatic vision that never came to be.
However, the announcement of the Sea of Sorrow DLC in late 2025 has cast this old asset in a thrilling new light. The thematic connection is undeniable: an unused underwater travel system and a DLC explicitly themed around a "Sea." This has led many in the community to a tantalizing new theory: what if Team Cherry is not abandoning these old ideas but resurrecting and refining them? The Sea of Sorrow expansion could represent a second chance for concepts that were once deemed too ambitious or logistically challenging for the base game's sprawling scope.
🔍 What This Cutscene Could Mean
The existence of this cutscene opens up several fascinating avenues for speculation about both Silksong's development and its future:
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A Glimpse into Scaled-Back Ambitions: It reinforces how massive the original vision for Silksong truly was. The game we received, already expansive, might have been even larger with fully realized underwater zones connected by this unique travel method.
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DLC as a Creative Second Chance: For developers, post-launch content often serves as an opportunity to revisit beloved ideas that didn't make the initial cut. The Sea of Sorrow DLC could be Team Cherry's way of finally bringing their aquatic dreams to life with more focused resources and time.
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Potential Gameplay Mechanics: The cutscene suggests the submarine wasn't just for show. It could have been a key that unlocked:
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Secret Areas: Hidden caves or deep-sea ruins inaccessible by any other means.
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Puzzle Solving: Navigating treacherous underwater currents or avoiding deep-sea predators.
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New Movement: A faster, more scenic alternative to walking or using the Bell Beast in specific regions.
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📊 Comparing the Evidence
| Aspect | Link to Red Coral Gorge (Cut Content) | Link to Sea of Sorrow DLC |
|---|---|---|
| Theme | Perfect fit for a removed water area. | Perfect fit for an announced sea-based expansion. |
| Creation Date | Created in 2020, during core development. | An old asset that could be repurposed. |
| Community Speculation | Likely the original intended purpose. | Suggests exciting revival of old ideas. |
| Developer Insight | Shows scope of original plans. | Could indicate DLC's conceptual roots. |
At the time of writing, Team Cherry has not commented on this discovery or confirmed any direct link between the old submarine cutscene and the Sea of Sorrow DLC. The studio is famously tight-lipped, preferring to let their work speak for itself. Whether this is a poignant artifact of what could have been or a deliberate breadcrumb hinting at what is to come remains one of Silksong's lingering mysteries. 🕵️♂️
Nevertheless, finds like these are incredibly valuable for the gaming community. They provide a rare, tangible window into the complex, often messy, process of game development—where brilliant ideas are born, sometimes shelved, and occasionally, just maybe, reborn. As fans eagerly await more details on the Sea of Sorrow DLC, this unearthed submarine serves as a powerful reminder of the deep, often unseen currents that shape the games we love. The waters of Pharloom, it seems, still hold many secrets.
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